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v0.16.0 · Enchants

· 4 min read

Permanent boosts for your whole account: a daily enchant shop, slots, presets, merging, an Enchants market with auctions, plus Marketplace and Carnival fixes.

Hey everyone! Your Coins finally have somewhere big to go. Enchants are permanent boosts that work for your whole account, and you build your own setup out of them. This patch also tidies up a few things in the Marketplace and the Carnival.

Patch Highlights

  • A daily enchant shop inside the Store, with 10 offers a day
  • The Enchants page: equip enchants into slots, up to 10 slots
  • Presets: save up to 5 setups and swap between them for free, instantly
  • Merge enchants into higher levels, up to level 10
  • A market for Enchants with fixed prices and auctions, paid in Tickets
  • Two new unlocks: Buy All and Merge All
  • Fixes: the System Auction page no longer refreshes under your finger, and a stuck Carnival alert is gone
Context: once your Binder is full and the boxes are easy to afford, big piles of Coins had little to do. Enchants give them a job, and they let you play your own style: CPS, Tickets, luck, events or trading.

Enchants

  • Enchants in the Store: a new tab with 10 offers a day for your account, resetting at midnight (GMT+8). Refreshing the offers costs Coins and gets pricier each time.
  • Buy your first enchant to unlock Enchants. A short tutorial walks you through the first equip. You can skip it.
  • Slots and presets: your first slot is free, up to 10 in all. Presets save a full setup; extra ones cost Tickets, and switching is free.
  • Merging: two enchants of a level make one of the next level, for a Coin fee. Merge All (below) does it for every spare copy at once.
  • Stacking: enchants that boost the same thing stack with diminishing returns, so mixing wins over copying.
  • Premium enchants: Prospector is the first one. It can be equipped more than once, and it shows when it is available in the Store: "Ends in...", "Opens in..." or "Always available".
  • Fortune: now gives a better chance at the rarest cards in Exclusive boxes, plus a small chance that opening a normal box gives you one more.
  • Favorites and locks: heart the enchants you love and lock the ones you never want to merge or sell by accident. Select Multiple works on enchants too.
  • View buffs: a link on Home (when you have an enchant equipped) opens a list of everything your current preset does, grouped by where it acts.
  • CPS breakdown: tap the green number next to a card's CPS on Home to see which enchants add how much to that card.
  • Profiles: other players can see the enchants you have equipped.
  • Leaderboards: CPS enchants count toward Highest CPS > Overall, so the board matches the CPS you see on Home.

Enchants market

  • Cards | Enchants switch in the Marketplace: list or buy enchants for Tickets in Marketplace > Enchants.
  • Enchant auctions: start an auction for an enchant, bid in Tickets, and get your Tickets back the moment someone outbids you. There is no claim step: the winner gets the enchant and the seller gets the Tickets, after tax, when it ends.
  • Enchant picker when you list or auction, so you can find the right stack fast.

New unlocks

  • Buy All (100 Diamonds, one time): a button in Store > Box Rotations that buys every box you haven't bought yet in the track you are viewing.
  • Merge All (100 Diamonds, one time): merges every spare enchant you have, level after level, in one tap. Enchants in your equipped preset are left alone.

Carnival and Marketplace

  • System Auction: the page no longer redraws every second. The timers and bids still update live, but you can scroll the bids list and tap buttons without it jumping.
  • System Auction wins in Sales history: cards sold in a System Auction now show in a card's Sales history and count toward its Trade Value.
  • Red badges say where to look: in Marketplace > Auctions, the red badges now sit on the exact sub-tab with something to claim: Tickets in My Auctions, won cards in My Bids.
  • Carnival outbid alert: it only shows while a Carnival is running. A leftover alert could get stuck after the Carnival ended, and it's cleared for everyone now.
  • Phone pages: the page buttons at the bottom of long lists now fit on three lines on a phone.

Fixes

  • Repeated low-price sales: a loop where the same cards kept selling again and again at the very bottom price is fixed, and the Shiny Gyuri Sales history is cleaned up so its Trade Value is real again.